Viking Chest DEMO
A downloadable game
Our game is made for the Oculus Quest. It will be a mad combination of TD and Action with rogue like elements. We have brave Vikings, brutal fairies and alcoholic magicians. And you alone against the horde of monsters! This version here is a very early prototype - not even a demo! Download, leave comments and subscribe to our social networks. Your feedback will greatly help us improve the game!
A small tutorial:
You need to throw items from the chest into the monsters so that they do not go from one portal to another.
To take the item, you need to bring the controller to the box and hold the Grip Button
To interact with UI elements, hover the controller over the corresponding UI element and press the Trigger Button
Additional Information:
Starting the game or passing the level, you get to the settlement where you can prepare for a fight with monsters. There you will meet a magician, a warrior and a blacksmith.
In the magician, you can buy items that will give the chest. Initially, it is only apples. But with each subsequent purchase of another item, the chance of getting it in the chest increases.
In the warrior, you can replenish the hit points.
Buy traps in the smithy. As soon as you move to the portal, you will get to the level where you need to stop the monsters that go from one portal to another. If you buy traps, then you can place them on the level.
Each time the monster finishes its way to the second portal, you spend a hit point. If you manage to stop the monster you will get the gold. The power of monsters and the amount of gold you get for killing them grows with each level.
Status | In development |
Author | RomanShnaider |
Genre | Action |
Made with | Unity |
Tags | chest, Monsters, viking, Virtual Reality (VR) |
Code license | Unlicense |
Average session | About a half-hour |
Languages | English |
Inputs | Oculus Rift, Oculus Quest |
Links | YouTube, Patreon |
Download
Development log
- Viking Chest DEMO (Guidelines)Dec 04, 2021
- My first post. Viking ChestNov 14, 2021
Comments
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A nice looking game that is easy to understand without any in-game instructions (although that would be good later).
As a prototype/demo, it is quite polished and playable.
You said you would like comments:
I did find that using the blue circle to move between the 3 people in the village was a bit disorienting. You could point at the circle next to magician and end up with your back to him when you teleported.
Physically throwing items was a nice idea but after a while I felt it started to get a bit monotonous and I wished there was another method (to mix it up).
Maybe it was because my arm was getting tired having played it a few times! That could be helped by having another column (near the portal?) so you don't have to throw the objects too far?
I tried using both hands to pick up objects from the crate but it only seemed to allow one at a time?
Can you move the position of the crate so that it is always on the edge of the column, between the player and the monsters? On some of the columns you have to keep turning around to grab an item then turn back (or have to point the controller behind you).
Maybe the accuracy could be more lenient? Sometimes I thought I had hit a monster but they never reacted.
Thanks for the detailed answer! Your comment helps our game to become better.
As for teleportation in the village, we maintain the relative position of the player's turn. We think about how to fix this problem.
In the original game, we plan to have upgrades and temporary bonuses that will allow you to throw several items at once or shoot, as well as some interaction with monsters to make the game more lively.
We do not want to be able to hold two items at once to keep the random (two hands with items will allow you to select 2 items at a time when monsters are still far enough), but you can take items with either hand.
In the next version, we will definitely change the position of the chest and add pointers to the main things to make it easier for the player to navigate.
As for accuracy, getting on a monster is not always easy, but there were usually no problems with the reaction of monsters, we will check what could go wrong, and in the next version we will adjust the physics of objects so that there are objects that are easy to throw to the portal